Blaster: Classic Arcade Game Video, History & Game Play Overview
First developed for the Atari 5200 by Vid Kidz in 1983, Blaster ultimately became an obscure and highly coveted classic arcade game. Williams manufactured the arcade version of Blaster as a 3D shooter. Although the graphics were impressive for its time, Blaster came out at a time of extreme uncertainty in the video game industry. At its peak, fewer than 1,000 Blaster arcade machines were produced.
Blaster was designed by Larry Demar and Eugene Jarvis. The Sony PlayStation became the second home gaming system that Blaster became available for in 1997. The last port for Blaster was developed for the PlayStation 2 in 2004. Blaster is a part of the Robotron series, with Robotron – 2084 being developed a year before its release. After Blaster came Robotron X in 1996 and Robotron 64 in 1998.
Blaster supports both one and two player modes.
Game Play Overview
There are 20 levels in Blaster, but many of them are single a repeat of Robot Grid stage. During this level, players move through a series of corridors while eliminating all opponents. Each corridor that a player passes through has a specific point value.
In Blaster, there are unique enemies that appear on almost every stage. What remains the same, however, are the astronauts that players need to pick up in order to progress. Astronauts usually appear while floating through space, but they can also be placed on the ground. Astronauts have a 200 to 2,000 point value.
During levels where players battle in outer space, there are four unique enemies. Death riders, Xitan mineships, Z-15 Fiterships and Destructor satellites have unique features and attributes that make them dangerous to players. Flying saucers attack kamikaze style, crashing into players and ultimately sacrificing themselves to cost players a turn.
Energizers are only available on certain levels, but they restore the player ship to its original state. You will not get any bonus points for reaching an energizer.
Astronauts – Representing the last remaining citizens of Earth, astronauts are collected by players as they go through each stage.
Corridors – Players have a choice as to whether or not to travel through corridors. However, additional points are awarded when they pass through the other side.
Player ship – This is the ship that is operated by players sent on a mission to rescue humans. The player ship is susceptible to damage and it can also be repaired.
Energizers – Repair the player ship and make eliminating enemies easier by searching the sky for energizers.
Enemy ships – Opposing space vessels come in multiple varieties, but they all have the same goal in mind. Determine how they typically more and attack in order to avoid losing a turn.
How to Play Blaster
In Blaster, astronauts have to be picked up and enemies have to be shot. The player ship is moved with the directional pad, and the ships’ weapon is fired with the action key. Players can also move the ship faster by utilizing the thrust feature.
Shooting an astronaut will only bring harm to players. Some of the levels in Blaster are highly reminiscent of other outer space themed games of the 80s, such as Asteroids and Gorf. The player ship can take several hits from most enemies before a life is lost. Getting to an energizer is the only way to restore the player ship. However, energizers are not available on all levels.
Points are accumulated from the defeat of enemies and the successful rescue of astronauts. Making it through all 20 levels is quite difficult.
Hints and Tips
- Levels where corridors are present are the easiest for players to accumulate points.
- Aim carefully when astronauts are present. You can inadvertently shoot them, losing points in the process simply by failing to hit an enemy that is in front of an astronaut.
We hope you enjoyed the video and the information shared on this classic arcade game.
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