Amidar: Classic Arcade Game Video, History & Game Play Overview
Amidar is a puzzle game released by Konami in 1981 as an arcade title, and later for the original Atari 2600 home video game console. The only updated version of Amidar to be released for a contemporary gaming console was included in Game Room for the Xbox 360. Several spin-offs and 'cloned' versions of Amidar were also produced in later years.
Originally created as a fun puzzle-themed game for the arcade, Amidar there are only two or three different levels to play, depending on the version. In the original Japanese arcade version of Amidar, there are two standard levels and a bonus round. In the version released for the Atari 2600, the bonus round has been omitted. The original arcade version of Amidar only allows for one person to play at a time, but two player mode was featured in the Atari 2600 release.
The publisher for all versions of Amidar is Parker Brothers. The specific designer of this game is not known.
Game Play Overview
The basic premise of this classic arcade game is to accumulate points by completely painting the rectangles, collecting all coconuts and revealing the horizontal paths. There are actually two main protagonists in Amidar. The game switches between these two characters, depending on the number level that you are on. All players start off playing as the gorilla, which walks across the board picking up coconuts while evading angry looking tribesmen.
The two playable characters in Amidar, an ape and a house painter, are referred to as Copier and Rustler, respectively. The opponents are called Amidars. In the game, you will see Amidars similar in appearance to pigs called Cattle. The Amidars that look like tribesmen are referred to as Police.
Come in contact with either one of the two enemy types and you will lose a life. The directional keys are used to avoid Amidars, and they also serve as the main controls in this game. All characters travel along the lines that make up the rectangular shaped screen boundaries.
The other protagonist appears dressed a commercial painter and holds a large paint roller. Both characters light up previously dim portions of the board, but they face different enemies and collect different icons. Amidar obviously draws on inspiration from Amidakuji, a traditional East Asian game. Coming out soon after Pacman became a worldwide hit, Amidar offered a similarly themed maze styled game and subsequently capitalized off its predecessor's success.
The action button can be used to jump. Only three attempts are given per level, so be conservative. The jumping feature comes in handy when you suddenly become surrounded by Amidars. There is another special feature that enables players to go after and destroy their enemies. Normally, any contact with is to be avoided at all costs, but after a box in the corner in the screen has been lit or painted your opponents can be chased and eliminated. However, Amidars automatically regenerate so you will never be free and clear to complete a level without facing enemies.
In some versions of Amidar, there is a bonus level present. After completing a standard level, you will start the bonus stage as a pig at the very top of the screen. The objective is to direct the pig to the bottom of the screen, where a banana icon awaits. Collecting the bananas will result in a bonus of 5,000 points.
Coconuts – These icons will appear on stages with the gorilla character. In addition to tracing the entire paths, you will also need to pick up all of the coconuts.
Tribesmen – These are the enemies that you will face on levels where you play as a gorilla.
Pigs – Another set of enemies that are only seen on levels where the house painter is the main character.
Tracers – There is only one tracer on each level, but these enemies are difficult to avoid as they normally stay close to the outside of the game screen. Their white color makes them easy to identify.
Paths – Four horizontal paths are present on each stage in Amidar. Walking along each of these paths is necessary to proceed in the game.
How to Play Amidar
Although the stages are quite repetitive, you will find the levels to become increasingly difficult as the game progresses, especially when you play as the house painter. On these stages you will need to constantly go back to areas that have already been filled in so that you can get more paint. All enemies move in a unique manner, from side to side or up and down. The movement pattern of each Amidar will change after it has touched the outside path.
You will start off playing as the house painter. Using the jump action and the directional controls, you will need to paint the entire board by navigating along the bright green lines. When you complete all four corners, you will have the opportunity to defeat your opponents and temporarily clear the level without any interference.
Every so often, you will need to go back to a rectangle that you have previously painted. After you have reloaded your paint roller, you will be able to move on and paint more empty rectangles. Keep in mind that the level will automatically reset if you make contact with an enemy. You will have a limited number of attempts to clear the stage before being presented with the 'game over' screen.
On level 2, you will be playing as a gorilla. The layout of stage 2 is identical to stage 1, but the rectangles will be outlined in red instead of green. While avoiding the tribesmen, move your character down the paths and get all of the coconuts.
When an area of the screen is completely filled in, each rectangle will change from black to blue. When your character has all of the coconuts and all of the rectangles are blue, the level is complete.
The bonus stage doesn't have to be completed in order for you to move on to the next level. This is simply a chance for you to increase your total score. The playable character during the bonus round is a pig. Timing is essential to collect the bonus. Use the jump key to make your move, navigating the pig downward.
Hints and Tips
- While Amidar is a fairly simple game, it can be deceptively difficult. Enemies move in a staggered pattern rather than a fluid motion. If you see an Amidar approaching, even from a distance, be sure to get out of the way with plenty of time to spare.
- Staying on the outside of the board will give you access to the corner rectangles. If you are not able to avoid an enemy, try to fill in a corner rectangle so that you can use the bonus feature and eliminate your foes.
- Change directions smoothly. Tapping a directional key prematurely may make your character go in the wrong direction.
- Conserve your jumps. Remember that you will only have three per stage. The jump key actually makes all enemies jump off of the path, giving your character ample time to escape.
- The stages will get harder even though the layout and enemies will look identical. What may have worked before may not work again, so keep an eye on your opponents at all times.
We hope you enjoyed the video and the information shared on this classic arcade game.
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