Pac & Pal: Classic Arcade Game Video, History & Game Play Overview

History

Pac & Pal is the sixth installation in the Pac-Man series. Released in 1983, this game was developed and manufactured by Namco. Unlike several other previously released titles under the Pac-Man name, Pac & Pal was both created and published by the same company that authorized the original. Sequels to Pac & Pal include Pac-Mania, Pac-Man World and Ms. Pac-Man Maze Madness.

Ports were not developed for Pac & Pal until 2007, starting with the Nintendo Wii. Some experts consider this title to be one of the hardest to find arcade machines within the Pac-Man series. However, recent interest in the game prompted Nintendo to begin porting it to numerous home gaming systems.

Pac & Pal can be played by both one and two players.

 

Game Play Overview

In Pac & Pal, the original Pac-Man returns in a quest to complete mazes, run from ghosts and collect bonus items. A new addition that goes by the name of Miru has also been added. While she appears to be Pac-Man’s ally, Miru actually ends up hindering his progress by taking away various bonus items when players do not act quickly to collect them.

Instead of completing the standard mazes found in Pac-Man titles by eating dots, Pac-Man is required to flip over a series of playing cards. Once a playing card is flipped, a previously locked door is opened. Behind these doors are the icons Pac-Man needs to eat in order to finish each stage.

Along with items behind doors, Pac-Man also needs to evade ghosts. There are two bonus items one on each side of the screen that can be eaten to activate special powers. This installation in the Pac-Man series gives players the ability to both shoot and eat ghosts. Ghosts are worth 200 for the first one eaten, 400 points are awarded when the second consecutive ghost is consumed and 800 and 1,600 points when the third and final ghosts are eaten.

When a single playing card is turned over, 20 points are turned over. Players can receive up to 100 points for flipping playing cards consecutively. A maximum of 100 points are awarded for flipping playing cards.

As Pac & Pal is an infinite play game, there is no true end to this title. Bonus items, which appear once per stage, have varying point values. Cherries are worth 50 points and strawberries are worth 100. Peaches have a 150 point value, apples are worth 200 points and grapes are worth 300 points. Players will receive 400 points for picking up the lemon icon, 500 for eating pineapples and anywhere from 700 to 5,000 for grabbing the key symbol.

Special Features

The two special bonus items that appear on every level are worth 1,000 points a piece. Revealing Miru allows players to receive twice as many points for flipping over cards.

Icons

Pac-Man – This is the star of the Pac-Man series. Pac-Man is a yellow circular shaped character with a wide mouth that constantly moves open and closed.

Ghosts – Four ghosts appear in every round of the game. Their efforts to kill Pac-Man can be temporarily thwarted by eating the special bonus items.

Miru – Miru only acts after Pac-Man has started to unlock doors. Once this occurs, Miru will try to beat Pac-Man to the punch, and take away his hard earned unlocked icons.

Bonus items – Two special bonus items are placed, one on each side, on every stage of Pac & Pal. In addition, a single bonus item appears randomly during each stage.

How to Play Pac & Pal

The goal of Pac & Pal is to collect items stored beyond locked doors. To open these doors, Pac-Man has to turn over playing cards that are dispersed throughout each level. A maximum of three playing cards can be flipped before Pac-Man is forced to start eating the items behind doors.

In the process, ghosts and Miru work to sabotage Pac-Man’s efforts. Ghosts can be stopped directly for a short period of time by eating any of the two special bonus icons, but Miru will always be a nuisance. While it might be easier to turn over a few cards and then go to retrieve the locked items, it is best to flip over cards singularly. This will ensure that Miru is never able to steal away the locked icons.

After all cards have been flipped over and all icons have been collected, the stage will be completed. Once all turns have been exhausted Pac & Pal will end. Players that achieve high scores are able to record their names or initials.

Hints and Tips
- Turning over three cards and then going to collect previously locked icons allows players to maximize their scores. At the same time, this allows Miru to easily steal points. Only turn over multiple cards when you are sure that you will be able to beat Miru.

- Save the special bonus items for times of need. Pac-Man has the power to both eat and shoot down his all of enemies in Pac & Pal, with the exception of Miru.

 

We hope you enjoyed the video and the information shared on this classic arcade game.


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