1943 Kai: Classic Arcade Game Video, History & Game Play Overview

History

Following the success of 1942 and 1943 – The Battle of Midway, Capcom authored an updated and somewhat improved version of the second title in this series. As a result, 1943 Kai – Midway Kaisen was created. This arcade game had a limited debut, and was only available in Japan until updated Xbox and PlayStation 2 compatible versions were created in 2005. In 1943 Kai, the original P-38 Super Ace has been upgraded to a Model 75 Boering Stearman airplane.

This game was released for the computer and the Nintendo, although the game play is significantly altered. Many features including more advanced weaponry, extra levels, new power-ups and even statistics data appear in the PC and Nintendo compatible versions of 1943. While the Japanese arcade version of 1943 Kai – The Battle of Midway has 16 levels, Nintendo and PC gamers will encounter a total of 24 stages.

Again, Japansese video game designer Yoshiki Okamoto was hired to work on 1943 Kai. He also worked as the lead designer on 1942. This time, three composers created songs that made up the soundtrack to 1943 Kai. Junko Tamiya, Yoshihiro Sakaguchi and Hiroshige Tonomura are credited to all songs.

 

Game Play Overview

In both versions of 1943, the objective is the same. In 1943 Kai – Midway Kaisen, the Super Ace will be battling Japanese enemies in the land and on the sea until the Yamato has been permanently disabled. However, 1943 Kai for Nintendo and the PC ends with you annihilating an enemy ship named the Totaku. Elemental and natural disaster based attacks such as lightning strikes and cyclones are available in all versions of 1943 Kai.

The controls are the same in 1943, consisting of the A and B buttons and a multi-directional joystick. Japanese aircraft carriers, bombers, battleships and fighter jets of varying sizes will attack the Super Ace non-stop until you beat the game. Along the way, power-ups and bonus icons can be unmasked by shooting these symbols when they appear. Although bosses have to be defeated at every stage of 1943, a large number will appear several times over.

Special Features

With 1943 Kai, comes the introduction of an ability-based point system. Players will have the option of focusing on three out of five different strengths. Before starting level one, you will be prompted to select three of these ability slots in which to place all of your available points.

Special weapon time – Get more allotted time when a special weapon is engaged.

Offensive power – Choosing this feature will make the total amount of damage

Energy – Maximizes the total amount of energy available.

Defensive power –
Damage taken from enemy gunfire is diminished.

Special weapon – Store a larger quantity of special weapon icons collected from red enemy jets.

Specialty weapons are highly coveted in the 1940s series, and 1943 Kai features some of the most powerful guns yet seen. There is a laser that you can obtain by shooting a cat shaped icon. This weapon is considered to be rare as well as somewhat difficult to come across.


Icons

Battleships and boats – All sea vessels in 1943 Kai are to be destroyed on sight.

Power-ups – Find power-ups in 1943 Kai by shooting your enemies and picking up each coordinating symbols.

Enemy planes – Japanese aircraft carriers and fighter jets come in many sizes, but they are all designed to cause the Super Ace damage with guns and other forms of artillery.

Bonuses and hidden icons – Similar to power-ups, there are multiple symbols you can gain to increase your total score, special weapons or give the Super Ace a power boost.

How to Play 1943 Kai

When playing the original Japanese arcade version of 1943 Kai, you will only need to defeat 16 levels. These stages are identical to those seen in 1943. This 1943 Kai – Midway Kaisen guide covers the most up to date expansion of the game. Also note that 1943 Kai – Midway Kaisen is set at a more advanced difficulty level, which means that even familiar bosses and levels will not be easy to beat.

Level 1 – Rikaku
Flying enemies make up the majority of level 1. Shoot all seven of the boss Rikaku's guns and move Super Ace out of the way during the enemy plane's easily timed attacks. You should begin to see a pattern emerge after Rikaku has launched its most powerful attack a few times over.

Level 2 – Kaku
The Kaku stage presents a slightly more challenging boss. Multiple green jets will emerge from two levels on the deck of the enemy's ship. You will want to focus on eliminating these enemies before destroying all of the weapons. Firing on the deck will also prevent many of the green fighter jets from attacking you, while completely destroying it will give you more time to strike.

Level 3 – Ayako
Enemies from last and sea will fire upon the Super Ace for a short period, then you will encounter the final opponent of this stage. Ayako is the name of a boss that you will see several times in 1943 Kai – Midway Kaisen, with each subsequent appearance being more extreme than the last. There are no enemy other planes to worry about, but the Ayako uses weapon similar to a high powered shotgun. Evade the pellets, disable the Ayako's main weapons and then shoot the plane down.

Level 4 – Kakushi
Kakushi has quite a few large guns, but it doesn't maneuver efficiently and it isn't very aggressive. Approach this boss the same way that you would any other. Take out the opponent's guns, and you will make quick work of the Kakushi.

Level 5 - Kyoshu
The same green enemy fighter jets that you encountered on Level 2, Kaku, will be present on Kyoshu. These enemy attack planes will be launched from three levels on Kyoshu's deck. On each side of the boss plane there are a large number of guns. To get past this level, choose your most powerful weapon and then completely disable each level of the green fighter's launch area. Shoot all of the Kyoshu's guns and you can destroy the rest of the ship.

Level 6 – Ganryo
The Ganryo stage is unique. Instead of fighting a massive mother bomber or a battleship, a squadron of enemy planes will attack in various formations. Although these are not the largest fighter planes in 1943 Kai – Midway Kaisen, you can still lose a large percentage of health if you are not careful. Shoot down red jet fighters for periodic energy boosts and power-ups.

Level 7 – Choko
Choko, the boss you need to defeat on level 7, will come in by way of sea. This boss is loaded with weapons and it also has an escort. Both enemy sea vessels have green fighter launch pads on two levels, and you will also need to avoid shots fired from their canons. Shoot the enemy weapons after you have taken care of all the green jets. After Choko and its escort has been rendered defenseless you can destroy the ships, and move to the next level.

Level 8 – Roshuku
The Roshuku is a fast, stealthy opponent with multiple weapons capable of causing heavy damage. In addition to cannons and green enemy fighter jets, you will face missile fire for the first time. Although the missiles will come at you fast, you will have enough time to perform an evasive maneuver or effectively use your weapons on them. Because this is a rather difficult boss to defeat, you should use whatever special weapons you have in your arsenal to attack the Roshuku. Systematically take out Roshuku's weapons, then finish it off.

Level 9 – Ayako (2)
Ayako is seen in the original 1943 – The Battle of Midway several times over as it is in this version of the arcade classic. At this point in the game, you will start to see the importance of conserving energy. High powered bosses like the Ayako 2 present several challenges. This opponent attacks fast, and the Super Ace is much smaller in size. The lightening special weapon will be crucial on this level. If you suddenly find yourself running out of energy, note that you can still use the lightening weapon. Lightening will temporarily cause the Ayako 2 to seize up, enabling you to shoot your opponent's guns.

Level 10 – Kayu
Stage 10 is somewhat long and arduous as you will face many, many enemies prior to getting to the boss. Green fighter jets and numerous guns are the most difficult elements you will encounter on Kayu. Shoot at the launch pads on both levels to prevent more of the green fighter planes from coming after you. Disable Kayu's guns by shooting them down.

Level 11 – Bunshu
The Bunshu stage features a Japanese fighter jet squadron like that seen on level 6. These enemy planes are green instead of red, and they are also bigger in size. Because you should be familiar with how to quickly dispose of individual enemy planes, you can focus on picking up as many hidden icons as you can. Special weapons will be very helpful on this level.

Level 12 – Chojin
Chojin is another stage where you will have to destroy a battleship, and its sailing escort of almost equally massive proportions. Although your enemies will be positioned below, you will need to be cautious of approach green fighter jets. First, shoot the dual level launch pads on the Chojin and the escort ship. Then, disable the two ships' guns and shoot them down.

Level 13 – Riju
The Riju is almost totally covered in guns. The rest of this enemy ship is comprised of launch ports for green attack planes. Roll, loop and use the directional buttons to avoid as many shots from the Riju's guns as possible. The guns don't cause a lot of damage individually, but their combined firepower is what makes the Riju a formidable foe. Attack using your special weapons while evading your enemy's gunfire.

Level 14 – Ayako (3)
Ayako 3 comes with a sleek new silver paint job, and attacks in a frustrating manner. The boss will disappear off-screen, only to reappear on the other side. Be prepared to take a lot of damage from the Ayako 3's multiple high powered guns. To win this level, you should fire upon Ayako 3's guns as rapidly as possible. You will need to use a combination of special weapons and standard attacks while staying in the middle. Side attacks from the Ayako 3 can quickly cause you to lose the game.

Level 15 – Ryofu
After facing several challenging bosses in a row, Ryofu should be a welcome opponent. Besides the endless assault of green enemy jets, the Super Ace will only need to destroy a handful of guns. The Ryofu's strongest weapons are perched on the very back of the ship, so you can easily shoot them before moving onto the next set of guns. If you take care of the enemy launch pad first, you will sustain less damage and defeat Ryofu quickly.

Level 16 – Totaku
Totaku has a pair of the largest guns seen in the game. There are even more weapons below, but there are no canons, lasers or green jets. While the two big guns can quickly diminish your power, it is the smaller guns that you should destroy first. Larger bullets are easier to avoid, while smaller scatter shots make evading difficult. Level 16 ends with a full power refill and a screen that leads you to believe that you have beat the game. Don't worry; there are still many more levels to go.

Level 17 – Kaku (2)
There's really not much difference between the first Kaku boss you encountered on stage 2 and this one. However, Kaku 2 does have better maneuvering abilities and increased speed. Take your pick of the enemy green fighter jets or the side guns; destroying either set of these weapons will make the Kaku 2 much less dangerous.

Level 18 – Ayako (4)
This is the Ayako boss's fourth appearance, but it isn't its last. Use the Ayako 4's signature circular attack pattern against it by remaining in the center of the screen. The special lightening weapon will keep the Ayako 4 from shooting at the Super Ace. A few well-placed shots are all that it takes to bring Ayako 4 down.

Level 19 – Choko (2)
You have seen Choko before on level 7. Appearance-wise, these bosses are completely alike. However, this opponent's overall speed, agility and aggression levels have been raised. Move around to keep the Choko 2's canons from zapping your energy. The same goes for the familiar green fighter jets emerging from the launch pads. Disabling Choko 2's weapons is the key to defeating this level.

Level 20 – Ayako (5)
At this stage you will actually fight a boss that looks identical to Ayako 2, but with enhanced abilities. As usual, Ayako 5 will come in fast and hard. Thankfully, this enemy ship only has one type of weapon for you to avoid. Take out the high powered shotgun in order to destroy Ayako 5.

Level 21 – Chojin (2)
If the first version of Chojin wasn't hard enough, rest assured that Chojin 2 will be even more challenging. It will be necessary for you to use at least some of the special weapons you may have been storing for the final level, because Chojin 2 is just that hard. If you are able to avoid gunfire from the Chojin 2 itself, the escort ship will likely chip away at your energy. It is imperative that you get past this stage as quickly as you can. Use a few of your more powerful special weapons and there won't be nearly as many bullet or fighter planes for you to avoid.

Level 22 – Ryofu (2)
Like its predecessor, Ryofu 2 has big guns and a constantly replenishing cache of green fighter planes. Approach this level just as you did the first time around. Completely destroy the multi-tiered launch pad, then use a special weapon to blow up the Ryofu 2's guns.

Level 23 – Ayako (1) (2) (3)
This level is actually comprised of three bosses that you have to defeat in rapid succession. First up is Ayako 1. You should have no problems taking this enemy plane down, but get ready to take on Ayako 2 immediately after the first boss's elimination. Ayako 2 is faster and stronger, but you can defeat it in the same manner. Rely on your three lightening attacks and your standard weapon for Ayako 3. Time your attacks, then attack Ayako 3 with everything that you have. This is one of the hardest levels in 1943 Kai – Midway Kaisen.

Level 24 – Totaku (2)
Totaku 2 is the main boss that has to be beat, but you will also see many previously defeated opponents. Your target still has its intimidatingly large guns on top of a group of smaller guns, but there's really no other differences. Totaku 2 isn't very hard to beat, however, you will only have a limited number of special weapons to make use of. Hopefully, you have conserved your energy because the final stage is rather long. After the Totaku 2 is taken down, the game is over. Get your final score and wait to see if you are a top player.

 

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